Stylized fan art of Aespa's Winter and her gun. Done in 2022 - 2023.
For my Bachelor's Degree Final Project, I created the environment of a 3D graphics level, destined to a platform and adventure video game developed as a team, called QUASAR, alongside four other classmates, considering the possibility of inclusion for an audience with visual difficulties, such as color blindness.
The goal was to end up with a piece that can be used for further development in the future, creating an aesthetic that defines the game's identity, based on a magical world located in remote dimensions.
The adaptation to gameplay, optimization for integration into programming, and artistic cohesion with other art departments define a high-quality environment, highly adaptable to the needs of a development team.
Final results taking into account color blindness variations.
Concept art for QUASAR. Done in 2022 - 2023.